Rabu, 23 Maret 2011

10 Lost City



10.The City Of The Caesars

Kota ini dikenal sebagai Kota Wandering dan Kota Patagonia, Kota para Kaisar adalah sebuah kota mitos yang diyakini terletak di ujung selatan Amerika Selatan di daerah yang dikenal sebagai Patagonia. Kota tidak pernah ditemukan, dan pada titik ini dianggap lebih dari pada legenda apa pun, menurut penjelajah kolonial mengatakan kota itu didirikan oleh korban yang selamat dari sebuah kapal karam Spanyol, dan diyakini memiliki sejumlah besar emas dan perhiasan. Seiring dengan waktu, sejumlah legenda telah terbentuk di sekitar Kota dari Caesars, dengan mengatakan bahwa itu dihuni oleh 10-kaki raksasa tinggi, dan ad mitos kota hantu yang bisa muncul dan menghilang sesuka hati.


9. Troy

Troy terkenal dlm puisi2 epik Homer, Troy legendaris sekali-kota yang terletak di Turki modern. Dikenal sebagai situs dari Perang Troya, yang salah 1 film terbaik mnurut ane gan.. Troy kuno adlah kota-benteng yang kuat yang berdiri di atas bukit dekat sungai Scamander. Lokasi pantai yang memungkinkannya untuk menjadi kekuatan angkatan laut, dan dataran dekatnya disediakan lahan untuk pertanian baik. pertama kali digali di tahun 1870-an oleh Heinrich Schliemann, menemukan berbagai kota di situs, yang selama bertahun2 telah dibangun di atas satu sama lain. Meskipun pernah menjadi kursi kekuasaan yang menjulang, hasil dari bertahun-tahun menggali dan sering dijarah oleh wisatawan.
8. The Lost City Of Z

Konon terletak jauh di hutan Brasil, kota yang hilang Z dikatakan sebagai sebuah peradaban maju dengan jaringan canggih jembatan, jalan, dan kuil. Spekulasi tentang Z dimulai setelah dokumen itu ditemukan di mana seorang penjelajah Portugis menegaskan bahwa dia pernah mengunjungi kota ini pada 1753, tapi selain tidak ada bukti keberadaannya yang pernah ditemukan. Kota Z adalah yang paling terkenal untuk menarik kepentingan penjelajah Percy Fawcett, yang pada tahun 1925 menghilang tanpa jejak saat mencari, dan selama bertahun-tahun sejumlah petualang lainnya telah meninggal atau hilang, sementara pada jejak. Dalam beberapa tahun terakhir, sebuah kota yang dikenal sebagai Kuhikugu ditemukan di Hutan Amazon bukti yang menunjukkan benteng dan teknik yang canggih.
7. Petra

Petra Yordania terletak di dekat Laut Mati dan diyakini telah pernah menjadi pusat perdagangan karavan Nabataean. Fitur yang paling menonjol adalah arsitektur batu yang indah, yang diukir dari batuan pegunungan di sekitarnya. Petra sebuah kota dengan benteng alami ketika didirikan sebagai modal dalam 100 SM, dan bukti menunjukkan bahwa fitur banyak kemajuan teknologi lainnya seperti bendungan dan waduk, yang membantu para penghuni kawasan saluran banjir bandang dan menyimpan air untuk digunakan pada saat-saat kekeringan. Setelah ratusan tahun kemakmuran, kota pergi ke Roma menurun setelah menaklukkan daerah, dan pada tahun 363 gempa bumi yang menghancurkan beberapa bangunan dan infrastruktur lumpuh. Petra akhirnya ditinggalkan, dan itu berdiri selama bertahun2 di padang pasir sebelum dinyatakan kepada dunia pada umumnya pada tahun 1812 oleh penjelajah Swiss.
6. El Dorado

El Dorado adalah sebuah mitos kerajaan konon ditemukan di hutan Amerika Selatan. Secara harfiah berarti "The Golden one" dalam bahasa Spanyol, kota ini dikatakan dipimpin oleh seorang raja yang kuat dan tahan kekayaan tak terperi emas dan perhiasan. Pada masa dari conquistador, kota adalah subjek konstan daya tarik, dan beberapa bencana ekspedisi diluncurkan dalam pencarian itu. Yang paling terkenal ini dipimpin oleh Gonzalo Pizarro, yang pada tahun 1541 memimpin sekelompok 300 tentara dan beberapa ribu orang India ke dalam hutan untuk mencari El Dorado. Mereka menemukan tidak ada bukti dari kota atau harta, dan setelah kelompok itu hancur oleh penyakit, kelaparan, dan serangan oleh pribumi, ekspedisi ditinggalkan.
5. Memphis

Didirikan pada tahun 3.100 SM, Memphis adalah ibu kota Mesir kuno, dan bertugas sebagai pusat administratif peradaban selama ratusan tahun sebelum ditinggalkan dengan bangkitnya Thebes dan Alexandria. Pada puncaknya, Memphis diperkirakan memiliki populasi lebih dari 30.000, yang akan membuatnya menjadi kota terbesar jaman dahulu. Selama bertahun-tahun, lokasi Memphis menjadi hilang, dan itu menjadi bahan perdebatan di antara arkeolog sebelum ditemukan kembali oleh ekspedisi Napoleon di akhir 1700-an, Sayangnya, batu-batu dari reruntuhan telah disesuaikan untuk membangun pemukiman di dekatnya, dan banyak bagian penting dari situs tetap kalah dari sejarawan.
4. Angkor

Wilayah Angkor Kamboja menjabat sebagai pusat kekuasaan untuk kerajaan Khmer dari 800 M hingga tahun 1400-an. Daerah itu ditinggalkan setelah penurunan yang lambat yang berakhir dengan invasi oleh tentara Thailand tahun 1431, meninggalkan kota besar dan ribuan candi Budha yang akan direklamasi oleh rimba. Kota ini relatif tak tersentuh hingga 1800-an, ketika sekelompok arkeolog Prancis mulai memulihkannya. kuil Angkor terkenal Wat umumnya dianggap sebagai monumen keagamaan terbesar yang ada.
3. Pompeii

Kota Romawi Pompeii ini dihancurkan pada tahun 79 M setelah dekat gunung berapi Vesuvius meletus dan mengubur seluruh komunitas di bawah 60 kaki abu dan batu. Kota ini diperkirakan memiliki sekitar 20.000 penduduk pada waktu itu, dan itu dianggap sebagai salah satu tempat liburan utama untuk kelas atas masyarakat Roma. Setelah letusan, reruntuhan berdiri selama 1.700 tahun sebelum tanpa sengaja ditemukan kembali pada 1748 oleh para pekerja untuk membangun istana Raja Naples, dan sejak itu Pompeii telah menjadi sumber konstan penggalian oleh arkeolog. Ironisnya, kehancuran yang disebabkan oleh Vesuvius, yang pda saat itu menengelamkan dengan begitu banyak lukisan dinding dan patung2, membuat Pompeii bagian penting sejarawan modern 'pemahaman hidup di Roma kuno. dan hanya menemukan sisa2 dari kota itu.
2. Atlantis

Pada titik ini cukup mudah untuk menulis Atlantis lepas sebagai tidak lebih dari sebuah mitos, tetapi kota legendaris ini telah menjadi sumber spekulasi sejak Plato filsuf pertama kali menulis tentang hal ini dalam 360 SM Digambarkan oleh Plato sebagai sebuah peradaban maju dan hebat kekuatan angkatan laut, Atlantis dikatakan telah menaklukkan sebagian besar Eropa sebelum tenggelam ke laut sebagai hasil dari beberapa jenis bencana lingkungan. Sementara cerita Plato dilihat oleh sebagian besar sebagai sebuah karya fiksi, dengan deskripsi suatu peradaban besar2an tahun depan para waktu teknologi telah menangkap imajinasi dari banyak penulis dan calon petualang, dan ada banyak ekspedisi diluncurkan untuk mencari kota ini.
1. Machu Picchu

Machu Picchu kota Terpencil dekat Urubamba Valley di Peru, kota ini pernah ditemukan dan dijarah oleh conquistador, dan tidak sampai sejarawan berkunjung Hiram Bingham pada tahun 1911 itu menjadi dikenal di luar daerah. Kota ini dibagi menjadi distrik-distrik, dan fitur lebih dari 140 struktur yang berbeda dibatasi oleh dinding-dinding batu yang dipoles. Dikatakan kepada telah dibangun di tahun 1400-an oleh suku Inca dan ditinggalkan kurang dari 100 tahun kemudian, kemungkinan besar ketika jumlah penduduknya adalah dihapus dengan cacar dibawa dari Eropa. Ada banyak spekulasi mengenai apa Machu Picchu digunakan untuk, dan juga mengapa memilih seperti suku Inca membangun di lokasi yang aneh. Beberapa orang mengatakan ini adalah bait suci macam, sementara yang lain berpendapat bahwa itu digunakan sebagai penjara, tetapi penelitian baru2 ini menunjukkan bahwa mungkin itu harta pribadi kaisar Inca Pachacuti, dan lokasi ini dipilih karena pegunungan di dekatnya menonjol dalam mitologi Inca.

Sabtu, 12 Maret 2011

Cheat Left 4 dead 2

Cheat Effect
boom Spawns a active pipebomb under you.
director_force_panic Forces a panic event
director_no_human_zombies 0/1 Disables/enables controllable Boss Infected on any map
director_no_mobs <1/0> No mob rushes
director_panic_forever 0/1 Enables/Disables never ending panics.
director_stop Shuts off all wanderers, mobs, specials, and bosses
fire Spawns a lighted molotov right on the floor under you.
firstperson Play in first person (default); this cheat is only necessary if thirdperson mode is enabled
give ammo Full Ammunition
give autoshotgun Gives auto shotgun
give first_aid_kit gives you first aid kit
give gascan gives gascan
give health gives full health
give hunting_rifle gives hunting rifle
give molotov gives molotov
give oxygentank gives oxygen tank
give pain_pills Gives pain pills
give pipe_bomb gives pipebomb
give pistol Get Pistol
give propanetank gives propanetank
give rifle Gives you an Mk 47 (machine gun)
god Invincibility
noclip Toggles No Clipping Mode
retry You can unlock achievements while using cheats (after entering sv_cheats 1, enter retry so that it will restart the game with the cheats on)
sb_friendlyfire <1/0> Sets whether or not bots (and only bots) are allowed to do firendly fire damage
sv_infinite_ammo 1 Unlimited Ammunition
thirdperson Sets the camera to be in third person mode.
thirdpersonshoulder Sets the camera to over-the-shoulder third person mode
thirdperson_mayamode Sets the camera to be fixed in place while in either third person or third person shoulder mode. Enter once to turn on and enter again to turn off.
tongue_range <#> (Default 750) Sets the maximum range of the smoker's tongue attack
z_common_limit Sets the maximum amount of regular zombies
z_frustration_lifetime <#> Sets the number of seconds until the player loses control of the Tank from not attacking survivors
z_health Change Zombie Health
z_spawn <bossname> spawns a special infected (infected names:hunter,boomer,smoker,witch,tank)
z_spawn boomer Spawns boomer at location of crosshair
z_spawn hunter Spawns hunter at location of crosshair
z_spawn mob spawns a zombie horde
z_spawn smoker Spawns smoker at location of crosshair
z_spawn tank Spawns tank at location of crosshair
z_spawn weapon_SMG Gives you the SMG.
z_spawn zombie Spawns 1 Zombie
z_speed Change Zombie Speed
z_tank_health <#> Sets the maximum health of the Tank
z_witch_allow_change_victim <1/0> True/False setting that allows the witch to change targets instead or focus on the one survivor that alerted her first
z_witch_burn_time Amount of time before a burning Witch dies from fire (does not affect damage caused by fire)
z_witch_damage <#> Sets the amount of damage a Witch's attack does.
impulse 101 Gives Ammo To Your Primary Weapon
buddha 1 just like god but you receive damage(sometimes if you are the only survivor left you can't receive damage from infected)
z_pounce_damage X amount of damage you want to do to survivors
sb_give XXXX x= desired entity to give to your bot teammates (the console should give you a list)
tongue_fly_speed X x= amount of speed that you want for the smoker's tongue to fly
z_pounce_door_damage X x= desired amount of damage to pounce through doors
sb_openfire or open_fire (console will tell) makes your bot teammates shoot nonstop
Ent_Remove Removes All Bots
Vocalize Vocalizes/makes the player say anything like vocalize playereatpills
ent_fire !self addoutput "gravity 0.10 Enables low gravity jumps, falls, and pounces. (works for infected players)

Innocent Life Guide

VILLAGE OF COLNO                                        [E2]
-Chapter 1
---------------------------------------------------------------------------
The game will introduce itself to you by stating the concept of raising
monsters, and the main character's purpose. You will be prompted to either
accept the predetermined character's name: Julio, or you can enter your own
name. Whatever your choice, you will hear him speak of raising monsters in the
circus-that's what he does. You will then watch a cut scene that comprises of a
a weird creature juggling and failing badly.

The chapter screen will come up, and then you'll be in another cut scene that
introduces some quirky characters. Read the text, and you'll realize that the
main character is sulking over the performance of his monster, and soon witness
a spectacle of a CG scene. You can chose to name the newly acquired monster
after some chatter that goes on between the characters. And after watching the
main character make a fol of himself, you'll soon gain control of him.

Walking straight will tell you that the path is blocked, so go back from where
you cam and go speak with Marlene. She wants a Supple: Lv 1. She'll award you
with 500G. Now go back to where your path was blocked, and run to the left.
Cross the bridge with Nayuta, and move to the hut with a potion sign on it that
is situated to the right of a nearby well. Speak to the clerk to purchase the
Supple Lv:1, then leave back by way of the bridge to Marlene. When there,
you'll find out that she doesn't want it anymore, and will tell you to keep it.

Talk about inconvenience. Leave again and head to the opening right next to
where you will exit. You'll see a wide circle with monsters. Advance time to
JAN. week 4, and a cut scene will commence. You have your first show coming up.
After the text, advance to FEB. week 1. After a semi-grand opening, the show
will commence. There will be a tutorial telling you about the time counter to
the top of the screen, and the radar to the lower right. Touch the egg, a per
Albert's instructions, and it will open.

Melody tutorials will now be explained. You'll then put the tutorial to real
practice, and then, after successive hits, your monster will be happy. After
that part of the show, you will have a finale. Don't worry, it's nothing big,
just the characters bowing. You'll then see the results page, and the monster
growth evaluation. After your first show, a cut scene will comprise, and you
will be introduced to the mayor, Morgan. You'll be invited to a monster battle
tournament.

You'll hear of gadgets, which act as monster performance enhancers. No, not
steroids. Talk to Albert. Check your schedule, and you can increase the stats
of any trick you want to. Decide which ever you see fit, and then conclude the
meeting.

Then exit and go through to the bridge. You are heading to the mayor's house,
and it is straight past the well you saw earlier. Talk to the mayor once you
enter his house. After his contradictory statements, advance to next week. FEB.
week 3. Another scene unfolds, as the mayor talks of why he chooses you,
specifically. He will ask you to come to his place when you've gathered your
things.

Do as he says. Answer yes, and then proceed to the next week. FEB. week 4. When
the load screen finishes, you'll be at a vast forest area. After meeting an
obnoxious couple, you'll enter your first battle, and will be tasked with
monster formation. Select the formation you wish, and you may equip items. I
wouldn't really worry about that right now, though.

You'll enter a monster battle tutorial now, and will have the battle mechanics
explained to you. The instructions are pretty simple, but should still be paid
attention to. Keep hitting your opponent with your ranged skills, and you
should win this battle with ease. Watch the ensuing scene, and you'll soon be
back in the ring area.

You will obtain a hefty 1000G. You'll be able to create and train new monsters.
MAR. week 1. You can end the meeting after reading the text, and when done,
head out and cross the bridge again. Advance to the next week: MAR. week 2.
Select your three monsters that you want to do battle with, and you'll be in
the Devil's forest. Head straight and a scene will ensue.

Touch the nearby vase, and a genie will welcome you to your adventure. He urges
you left, and don't hesitate to do what he says. You'll see another vase, and
will be directed to open a chest. You will get Water Lv: 1. Head around to the
right side, follow the edge. You will come across a gate.

Control your monster with the accordion-looking item that your character used
to make a fool out of himself with. Direct him to break the gates. Push forward
until you see the shadow of a mysterious monster. Nayuta will explain things to
you. You'll then be placed into a 3 on 3 battle, which serves as another
tutorial. Approach the enemies, and shove them twice, as instructed.

After that, follow Nayuta's instructions, and you won't really  have much to
worry about. Eventually, the battle will be over. After lolly gagging, proceed
on in the path you are in. You can ride certain monsters,  to get to where you
want to go faster. Whatever you chose, move straight and around right, then
left where you see some more monster silhouettes.

Avoid them and open the chest you see for a Spirit Lv: 1. Fight the monsters if
you must, but when you're done, head around, veering to the right, and you'll
know if you're on the right track if you trigger a scene. Pick up the
exclamation bubble thingy to obtain an item. Keep heading straight, and then
make a left.

Follow that action with a right, and you'll meet with a mysterious little
child. The little whippersnapper will run off, and you'll head back to town.
MAR. week 3. Rest up, and such, and exit. Cross the bridge over to the mayor's
house. Go back to the devil forest when you're done. (Head into your
menu....you know what to so) and break the gates again. Hike on, keeping a
pretty left sided path.

Fight whatever monsters you want, or not, but tread on. You'll see the familiar
path from where you say the child. Make a right when you see the place where
you did so last time. When you finally meet up with the kid...only for him to
run off again. Make chase. If you move around, slightly, to the right, and then
the left, you will find a treasure chest containing an item. From there, move
around and head left-ish. You'll see the kid again, but he'll run off, as is
his nature.

Head straight and around to the right of a thick tree you come across. You'll
be in an area with creepy looking trees with faces. Go straight, round the one
that blocks your way, and then move right, towards a treasure chest. Head left,
then right when you come across a tree. Keep going straight, and you'll soon be
in the next zone. Follow the path, and you'll see the little scamp again, just
in time for him to run off. Run after him in the direction that he heads to.
Keep right, but be weary of monsters. Then take a left when you pass them, then
another right, and fairly straight to reach a treasure chest.

Head left up the hill, and you'll meet that rude child again. He'll run off,
and follow him, keeping left, and generally to the trail of light that's
bellowing from the top of the forest. Take a right at the next zone until you
pass a tree back with a hole in it. Ignore it, and keep going. Pick up the item
from the treasure chest,and then head back from where you came. Keep to the
right, generally near the wall, past a vase. Check your equipment on your
monsters.

Make sure they're in good shape, because you're about to face a boss battle.
You'll eventually meet up with the kid. You'll come into a boss battle. It's
three on one, but watch out. Use your skills to your advantage. The boss likes
to guard a lot, but you should generally have to ranged attackers, and one
monster moving to do some close combat. This boss can hit real hard, so you'll
want to be careful, and not too cocky. When the boss tries to link to you,
don't hesitate to shove him.

He can also put status ailments on your characters, so keep your distance and
use your strongest attacks. Approach him when he backs off, but keep in mind
that he can attack more than one monster at a time, so it may be best to keep a
good mix of melee, and ranged monsters.

Note that this battle can get difficult fast, and at times, losing your
monsters is inevitable. But play things smart,and you should be able to fell
this fiend. Don't stay linked to this boss for long, at all. After a constant
back-forth motion, you will be crowned the victor. After the touching cut scene
that ensues, you'll be back in town, explaining things to the mayor. Read the
text, and you'll realize that you're going to be moving to the next city:
Grabad. DEC. week 3. You'll enter the industrialized city with a cut scene.



-------------------------------------------------------------------------


INDUSTRIAL CITY GRABAD
-Chapter 2
-------------------------------------------------------------------------
You'll proceed, as usual, into a meeting, and you can check out the ring when
you're done, to see the monsters over there. When you're done gazing at them,
advance to DEC. week 4. Get out your scheduler and plan your second show, after
you finish your meeting. Now get a-dancing and have fun watching your monsters
make complete fools of themselves. Then, on FEB. week 1, a cut scene that
includes Tico, will commence.

You'll learn that you will able to create Maya-type monsters now. Exit, and
move to FEB. week 2. You'll meet a new character in the form of a cut scene.
When all's said and done, head out and turn right. Follow that by a left,and
then another left. Look for a brownish, metallic gate with the symbol of
stairs. Head in there, and proceed down the stairs...all the way down, and then
exit out the gate. Go around to the right to a nearby shop with the symbol of
two bolts, or whatever they are. Speak with the character you met before. As
she stated earlier, she wants you to join a monster battling tournament, so
move to next week:

---------------------------------------
You can perform in shows,
and purchase items from
stores as you see fit. The
monsters I choose to use may
not be the ones that you want to,
so if you are struggling at a certain
part, you may want to think about
setting up your monsters with a
different assessment in mind
---------------------------------------







FEB. week 3. You'll meet the obnoxious couple you saw in the forest again. What
losers. Select your monsters, and teach these fools a thing or twenty. It
shouldn't take much to beat these guys, so don't sweat too much. When you've
taken them out, they'll frolic off, and a cut scene will continue. Now you'll
have another fight to do, but even though you can't win, don't sweat this one
either; you're supposed to lose. After your main character goes all emo, you'll
watch the scene continue from the tent. When you regain control of your
character, move to MAR. week 1.

The scene will continue from there. Select your monsters, and formation, and
you'll be escorted to the Grabad factory. Stick to the left, ad you traverse
this new area. Descend, and then take a right. Head up, and follow the path to
an opening. Stick to the left, and if you want to fight the monsters that
surround you, you can. You'll approach a lever. Control your monster to push
the lever.

Doing so will cause a giant bolt to unscrew, and a liquid to drain. Move around
the left side, and look out for a screw pole. Pass through, and you may have to
do some maneuvering if you want to avoid a huge enemy that takes up a lot of
room. Tread on, and take a right, down to the next zone.

Take a left, head straight, and then take a right. Descend down the spiral
path, and take a quick right at the bottom. Follow the straightforward path
left and up a flight of stairs. Move slightly to the left, and then head down,
and to the right. Skip two rights, and take a sharp left, in an ascending path.
Take a right towards a peculiar mechanism, and control your monster to press
the button.

This lifts a huge slab from another area in the factory. Head back down from
where you came, and then take a right. Take a left, and then follow the path.
Take the path that leads down on the left side, and then take an eventual left
to the next zone. Take a left, and then head through the opening. Take a slow
right, move forward past the pole, and then take another right.

Head straight past the arrows, and step on the platform-type-button; you'll
trigger some cogwheels, and an abrupt scene. Go back past the arrows, and take
a left and move along the cogwheel path that has now stopped. Keep left,
following the path, and you'll eventually reach another mechanism. Pull the
levers in a way that they form a path. This can get tricky/annoying, but it is
pretty straightforward.

Move on through your newly created path, and head up till you see mechanical
gates with purple painting on it. Move on through to the next path, and look
out for the mechanism that whizzes by you. Sick to the left, and quickly move
on towards to the next gate. Head straight, and take a right past a vase.
You're about to enter another boss battle.

This one is with a giant broccoli-looking tree-guy. This boss can pile moves on
you, and do some considerable damage, so you should try to hat hard and fast
with one monster up close, and bring in the others gradually. His attacks CAN
confuse you, so don't hesitate to attack much more frequently than he attacks
you. The boss is pretty much stationary, but it has a move that can permit it
to regain its health.

This boss isn't so hard, so you'll turn it into veggie soup with a couple more
successive attacks. After you defeat the boss, you'll watch a fairly important
scene, that reveals some answers to your main character. After much
conversation, you'll soon leave the city, since your business there is
finished. You're moving to Campana. FEB. week 2. What a vast city it is! Watch
another cut scene, you've been doing so all this while, so more isn't going to
hurt you.....or will it? Nope, it wont.



-----------------------------------------


KING CAPITAL CAMPANA
-Chapter 3
-----------------------------------------
Another character-developing cut scene will greet you, and once you assume
control again, move on to FEB. week 3. A scene will unfold, and since you're in
a new city, the most information you can gather isn't a bad thing. Turns out,
you're gonna have to go into another tournament. Hmph, figures. After
completing your rudimentary actions, such as meeting management, exit out of
the tent, and head to town.

Turn left, and head up the stairs. Head straight into the next zone, and keep
heading straight to the fountain. The character of interest is to the left of
the fountain. Speak to said person, and answer yes to his inquiry.

When done speaking to him, go on to next week: MAY. week 2. You'll spot the
dynamic  duo again, boy are they annoying. Don't worry, you don't have to fight
them. They will just act stupid, and disperse. Now, you're gonna have to
partake in a full on battle with a pretty cool looking monster. Select your
best, and get ready.

The knights can guard, but it shouldn't be too much of a problem. There can be
some heavy hits that can surprise you, but for the most part, take each enemy
out individually. The little buggers can attack you, and so guts break.

This can be annoying, but they should go down if at least one of your monsters
has a steady number of guts points. The battle isn't a hard one, so you'll be
done soon. After a cut scene, and a series of unfortunate events, you'll find
out what your next objective is. I'd recommend training your monsters to tip
top shape.

If it takes more time to do so, don't worry, because you'll spend double that
time if you lose, and have to do everything over again anyway. You can use your
anima points to buy skills, and tricks, so choose what you want to do, and
develop your monsters accordingly.  JUN. week 2; select your monsters, and get
ready to go exploring. You are heading to the March ruins.

Control your monster to get to the other side of a platform, and step on the
opposite to open up the door. I'd recommend not riding on your monster, because
you will have to do a lot of controlling. Control your monster to push a block
forward in the next room, then move it to the other side of a platform, similar
to what you did in the room before. Doing so (once you step on the other
platform)will open up a new path for you to explore. Cross it and head out to
the next section.

There will be a block puzzle for you to solve. Control your monster to push the
first block on the left, up into the corresponding slot. Then the top right
block down into the corresponding slot. And then finally, the top left block to
the right. A new path will be at your disposal.

Head straight, following the path to the next section, and take a left up the
stairs. There will be a cut scene. Head up the stairs. To the left of you is a
chest. Open it, and then head to the right of the stairs. Take the left, there
will be a monster waiting for you.

Whether you choose to fight it or not is up to you, but anyway, look around for
stairs that go up. Avoid them. Head in the opposite direction for stairs that
head down. Pick up any items you find on the way there. Go through the path
beyond the monster, and head to the left side to a door. You'll see two blocks
that lay in your path. Control your monster to push the left block, followed by
the right to the path to fill in some gaps.

Walk on through them, and turn right for an item. Then continue on and down the
stairs of the initial path. Head right to see two more blocks. Watch
out,though, because there is a monster between them. You're better off fighting
them. And when you're done, push the blocks to fill the viewable gaps. It's
pretty straightforward. Walk on through and head up the stairs. Head through
the door for a scene.

Now this part can get confusing, but basically, you have to step on the middle
blocks to open a path. It's kind of puzzling, but you need to move through the
spiral, sun, and star shaped doors to eventually move up a flight of stairs.
Head through the door, and continue forward to trigger another scene.

There will be talks of the suspension bridge that comes into view. When you
assume control of your character, move left, and around to the first door you
see. Head through the closest door, and head on through for another scene. Take
a right, and control your monster to move into the gap. There will be rotating
dangers, so watch out.

Maneuver your monster to the switch. You'll lose health if you get hit, but if
you take your time, and pay attention to the rotating patterns, you shouldn't
have much trouble. Collect the item next to the switch, and exit. Take a right
in the next zone, and take a right out the door to the other one. Move on
forward, and there will be another triggered scene. Step on the big switch in
the middle, and then control your monster to push the block forward. Move on
until you see two platforms. Step on the one to the left to make the closest
glowing block movable.

Control your monster to move the block a bit. Walk through and step on the
close switch. Control your monster again to move the other block. Walk on
through and step on the nearest platform. Push the block that has just become
pushable and step on the switch that waits you. Head out the way you cam and
take a right to the door in the up right direction next to the bridge. Walk
forward till you see a slab. Examining it will reveal that it has writing on
it. Pay attention. Make note of the order that colors are mentioned. You will
have to select those colors in that order.

When done, a switch will be revealed, so go step on it. Head out the door that
you came from and go to the one next to you on the right. Head to, and open the
second gated door. Open the gates forward until you can't anymore. Then turn
back and head to the right. Open that gated door to continue on to a switch.
The bridge will finally be crossable, and so leave.

Cross the bridge, and keep heading straight until you trigger a scene. You're
now about to fight in a fierce boss battle. Prepare your monsters, (make sure
they're your strongest) and power up at the start of the match. There's not
much to say here in terms of strategy, besides use your best moves. Watch out,
though, for he hits very hard. He's got about  1771 hp, so that will gage how
much damage you need to do.

He can attack more than one of your monsters at a time, so it's best to send
one up close and personal, and pummel this guy, while that others slowly make
their way to him. Some attacks of yours may not do damage. This boss is tough,
so do your best. You're a monster breeder, right? You've got to be up to these
kinds of challenges. And if you're not, I suggest you make your monsters a
little stronger by battling, and equipment before undertaking this boss.

Eventually, this big guy will go down, and a cut scene will ensue. There will
be many events and people you will see, and you'll even get a new companion in
your adventure. You are heading to the next town, so prepare for what's in
store.



-----------------------------------



                                  TOUNGE BOOL
                                  -Chapter 4
-----------------------------------
When all's said and done, you'll have to put up a performance, which means more
embarrassing dancing. FEB. week 1. Now that the show's been taken care of, a
cut scene with Tico will pop up. After that family reunion of a cut scene is
over, skip along to FEB. week 4, when you are done with your necessities. After
another dramatic cut scene, scooch on over to MAR. week 3. Yup, another scene.
The characters will beat about the bush, but you know you've got some battling
to do, so don't expect to do anything out of the ordinary.

Exit out, and head to speak with the girl from the cut scene. There will be two
ways to get to your destination: through Sand wells on the left, and Red Orca
on the right. Take the left path. Head down the stairs, and through the gate
with the red banners. Head all the way up the stairs and into the house. Go to
the left and speak with the girl. Answer yeas to her question, and then advance
time to the next week.

MAR. week 4. There will be a cut scene that introduces a familiar face. After
your main character stops feeling sorry for himself, you will be thrown into a
monster battle. Get your troops ready, and get ready! You ARE supposed to win
this time around, so don't get discouraged. I trust that your monster
selection, and skills should be sufficient, so prepare.  The battle will be
much easier than last time around, so you should be done in no time.

After your brief joy session, all hell breaks loose, and you'll soon be tasked
with chasing down the opponent you just beat. MAY. week 3, select your
monsters. You will be transported to Timpano Desert. This means that more will
be in your way to explore. Head on straight for a little bit, and a cut scene
will present itself. Head straight and left, till you see a shadowed opening.
Move through it, and down some broken structures to open up a chest. Head back
from the beginning, and to the right this time. You will see a big clearing,
and a cut scene will ensue.

After seeing a peculiar character scuttle off, head forward, avoid or fight the
monster in your way. Keep moving, and there will be another scene. After
meeting the ever-so-annoying duo again, you'll scuffle off. Keep moving. Dodge
the weird, tornado-like things in the clearing that you come across. Move on
forward into the next section for yet another scene. Take a right, head up the
stairs, and then take another right. Then a left. Move forward past the
monsters, and continue with a left. Take a left past the monster, and head
down.

Take a right, move forward, and then take another right. After the scene, head
back and take a left. Keep moving back from the directions you came. On your
way back, you will discover a previously impassable area, now passable. Head on
through, and keep going straight until you see a chest. Open it, and then move
back and take a left. There shall be another scene. Take all the monsters out,
and then head on through.

Take a left up a flight of stairs. Keep going until you come across another
scene. BOSS BATTLE TIME!! Get your best, and prepare for the third battle with
this lady. You got your work cut out for you, but it is pretty beatable. The
boss has about 2100 HP, so you should be able to gage how many attacks you need
to do. The battle itself doesn't have any new additions that make it worth
mentioning; just do what you've done before to beat the other bosses.

After beating the boss, and watching the cut scene, you'll soon realize that
it's time to head out again. When you're done with everything, you're gonna
move to the next city; Conga Conga.




---------------------




                                  CONGA CONGA
                                  -Chapter 5
---------------------
After a myriad of dialog in the form of a cut scene, you'll assume control of
your character again. Move to the left side, look for a white cat-like creature
and speak with him. You can enjoy the sights of the new city if you'd like as
well. Then move along to the left, and open a gate. Head straight to the next
section. Move to the left area, and open another gate. Walk on through to a
hut, and move inside it. Look for a huge lady and speak with her.

After small talk, move to the next week. OCT. week 3. Move talking. Sheesh.
Anyway... NOV. week 2. watch another scene. You'll be moving on to Maomao
Jungle. Take a right, then a left, then straight and left. Pick up any items
you find on the ground. Move around to the left, and then right past some huge
trees. Move right past an overhanging tree. Take a left, and then a right. Move
through the opening, and head right, and around. Then go straight, keeping
right to the next section.

You will see a figure in the distance. Move towards it, and commence
conversation. There will be a scene. Challenge the dude to a battle, and kick
his arse. You've got a lot of experience in posterior kicking, so this
shouldn't be too hard. Then watch the scene. The guy disappears, and so head
back and right to see him again. Watch the scene. When done, turn back and go
straight. Take a right. Cross the second bridge, move forward, and take a left
at the next bridge. Examine that structure that you've seen before. After the
scene, head back to the guy.

Go back and take a right until you see the guy again. Answer that you can't,
and the prepare for battle. The fight isn't that hard at all, and so when
you're done, you'll have some words for the guy. Move forward after acquiring a
feather from the guy. Walk forward and take a left. Follow the path and take
the nearest left. Go straight and right. There will be a scene. Walk forward to
the next section, and step on the bridge. Walk on, towards a cave-like area. A
scene will commence. You've got a very difficult boss battle on your hands now.

This boss can  attack multiple monsters at a time, and can gain guts from your
attacks. It is a force to be reckoned with. The HP is in the low to mid 2000s,
but your main focus is to have most, if not all of your monsters alive at a
time. A little luck could help, but for the most part, heavy damage will help
you win this battle.

There will be a lengthy cut scene. And then you will move to the next city.



------------------------




HOME VILLAGE OF TOCHIKA
-Chapter 6
------------------------
OCT. week 1. After the scenes of dialog, and week turning, another scene will
commence after OCT. week 3. You're gonna have a show to put up. Yup. More
making a fool out of yourself. JAN. week 3. a cut scene will ensure, and soon,
you'll head to the tricky dungeon, Cave of Tukuyomi. After the brief cut scene
that ensues, head straight and follow the path past the vase. You will see an
individual in the near distance.

He is the first monster trainer. You will see Dotty in the scene that comes up,
but you will have to fight the monster trainer by yourself. Select your
monsters. The battle isn't very hard. You'll be done before you know it. A
scene will be your prize. The place is very difficult to navigate, due to its
size, and the amount of hallways, so I suggest doing some free exploring to
pick up items, and make your map a little more helpful. Use your map whenever
you can, and though it may take a while, it is manageable. You'll eventually
come across the second monster trainer. The battle isn't excruciatingly hard
either. When you're done, and watch the scene, follow your map, and you'll
notice that the third monster trainer is nearby. When you find out who they
are, and watch the scene, prepare to battle. You can take this battle easily if
you aren't careless, though it isn't as quick as the previous two battles.

After the scene: FEB. week 1. You'll be back out of the cave. After the cut
scenes that come up, you'll be back in the cave again. Start walking through,
and take the left path. Your map should be used to keep you on the right track.
Stay, mostly to the left, and keep referring to your handy little guide. Walk
on through. Eventually, you'll fight some monsters, and meet a familiar face.
The cut scene will commence, and some crucial information will be revealed.

After that fiasco, you will be brought back home. MAR. week 1. More cut scenes
will make way to your television screen, and soon, you'll gain control of your
character. Finish the meeting at your leisure and more over to MAR. week 2.
You'll watch an scene, and more on to your third coming into the cave.

Move through the area you went to before, and keep consulting your map, and
move through. You'll stumble on both unfamiliar territory, and a cut scene.
Good, now for some action. Don't worry, this boss is a push over compared to
what you've faced in the past. You could even beat it in less that two minutes.

As expected, you'll have a cut scene to contend with. And just when you think
it's over, you'll be transported back home to endure more cut scenes. The good
news, though is that you're about to go to the next town. You're gonna be
moving to the world of warp.


---------------------




                                 WORLD OF WARP
                                  -Chapter 7
---------------------
APR. week 1. You're now in the final part of town. Yup. That means the end is
near. It's been a good run, eh? Wait, wait, hold up. We're not done yet. Start
off by embarrassing yourself in a circus show. You're used to this kind of
thing, so hate it or love it, you know what you have to do. JUL. week 3. At
your leisure, end the meeting and move to the next week. JUL. week 4. Watch the
scene, and you'll soon realize that you have to start adventuring. The place of
adventuring? Castle of Warp.

Walk forward, and head right or left into the next area, up the ascending path.
Move into the light to the next zone. Take a left, and walk on as you hear the
eerie piano music. Pick up whatever items you come across. Keep trekking,
fighting or fleeing from whatever monsters you want to. Open up the item chest
at the end, and then walk back and take a right to the next section.

Take a left into the doorway, and watch a cut scene unfold. You'll basically
have to move blocks to form a stairway for you to cross. It can vary, so I
suggest moving the blocks, and then walking up to have the view change. When
the view is changed, you'll be able to get an aerial view or where to go, and
what blocks to put where.

When you move up the path you make, you can control your monster to push blocks
in your way. Though, this part can be time consuming when you're not on the
right track. When you're done, touch the strange light, and read the text. Walk
down the path and head out the exit that is closest to you on the left side.
Skip the next room on your left, and walk through the next one. Another scene
will commence.

You have another puzzle to solve. Push the first block left, and then walk on,
turn the view to push the second one left as well. Push the other blocks until
you see a hole in the ground. Walk through the next path and touch the light.
The same thing that happened before will happen again. Walk all the way back,
and exit. Head through the next doorway to the left. Another scene and puzzle
will wait for you. Walk forward straight through the door frame, then take a
right.

Go straight through the third door frame. The monster next to you will try and
catch you, but you can outrun it if you so choose. Take a left into the door
frame past the treasure chest. Touch the final light. Walk back through, take a
right, go straight, take a left, and head straight. Step on the platform in
front of you. Head through the doorways. Yup, you have to defeat the monsters
to continue. I have faith in your abilities. I hope you selected good monsters.
This is the final place, so you probably have. When the last monster goes down,
head back to the main place, because something has triggered.

Step on the main platform. Head forward to trigger the cut scene. You're gonna
have to have another battle with Daja. Because this battle isn't anything new,
you have the benefit of knowing how to win this battle. And even if you didn't,
the battle shouldn't be too hard. After a pretty pivotal cut scene, you're out
of the castle. AUG. week 4.

After the complimentary cut scene, you'll be back-where? Why, the castle of
course. You're going to have to walk all the way back where you came. Bummer.
Any hoo, do so. When you're back at the place of your last battle, move forward
right through to the door frame. Walk through the trippy path, and exit. Gather
your monsters. The battle will begin shortly. I hope you brought along good
union combos. A cut scene will commence. Now, though this is the final boss,
believe it or not, it's not too hard. Just play it smart, and you'll be bound
to win.

You'll face off against Moo. A behemoth of a creature. Well, if he wasn't, he
probably wouldn't make for a good boss, now would he? He should be down before
you know it. Now, he may be down, but he's not out. After the self explanatory
cut scene, you'll fight him again, though he'll have a little more oomph, this
time. He'll take a lot more time to go down, and you need to be a little more
careful this time around. Keep your distance for the most part, though, and you
should be all set.

This battle's in the bag. Watch your award- the cut scene. You deserved it.
When you head home, more scenes will continue. How sad it is... to see the
characters go-*sob*, I'm okay. I'm -o-okay. FEB. week 3. Watch the conclusion.
Congratulations. You've beat the game. I knew you could do it. I mean, if I
didn't I wouldn't say I did, right? Any way, I thank you for using this guide,
and hope that it helped you. Toodles!!                  
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