VILLAGE OF COLNO [E2] -Chapter 1 --------------------------------------------------------------------------- The game will introduce itself to you by stating the concept of raising monsters, and the main character's purpose. You will be prompted to either accept the predetermined character's name: Julio, or you can enter your own name. Whatever your choice, you will hear him speak of raising monsters in the circus-that's what he does. You will then watch a cut scene that comprises of a a weird creature juggling and failing badly. The chapter screen will come up, and then you'll be in another cut scene that introduces some quirky characters. Read the text, and you'll realize that the main character is sulking over the performance of his monster, and soon witness a spectacle of a CG scene. You can chose to name the newly acquired monster after some chatter that goes on between the characters. And after watching the main character make a fol of himself, you'll soon gain control of him. Walking straight will tell you that the path is blocked, so go back from where you cam and go speak with Marlene. She wants a Supple: Lv 1. She'll award you with 500G. Now go back to where your path was blocked, and run to the left. Cross the bridge with Nayuta, and move to the hut with a potion sign on it that is situated to the right of a nearby well. Speak to the clerk to purchase the Supple Lv:1, then leave back by way of the bridge to Marlene. When there, you'll find out that she doesn't want it anymore, and will tell you to keep it. Talk about inconvenience. Leave again and head to the opening right next to where you will exit. You'll see a wide circle with monsters. Advance time to JAN. week 4, and a cut scene will commence. You have your first show coming up. After the text, advance to FEB. week 1. After a semi-grand opening, the show will commence. There will be a tutorial telling you about the time counter to the top of the screen, and the radar to the lower right. Touch the egg, a per Albert's instructions, and it will open. Melody tutorials will now be explained. You'll then put the tutorial to real practice, and then, after successive hits, your monster will be happy. After that part of the show, you will have a finale. Don't worry, it's nothing big, just the characters bowing. You'll then see the results page, and the monster growth evaluation. After your first show, a cut scene will comprise, and you will be introduced to the mayor, Morgan. You'll be invited to a monster battle tournament. You'll hear of gadgets, which act as monster performance enhancers. No, not steroids. Talk to Albert. Check your schedule, and you can increase the stats of any trick you want to. Decide which ever you see fit, and then conclude the meeting. Then exit and go through to the bridge. You are heading to the mayor's house, and it is straight past the well you saw earlier. Talk to the mayor once you enter his house. After his contradictory statements, advance to next week. FEB. week 3. Another scene unfolds, as the mayor talks of why he chooses you, specifically. He will ask you to come to his place when you've gathered your things. Do as he says. Answer yes, and then proceed to the next week. FEB. week 4. When the load screen finishes, you'll be at a vast forest area. After meeting an obnoxious couple, you'll enter your first battle, and will be tasked with monster formation. Select the formation you wish, and you may equip items. I wouldn't really worry about that right now, though. You'll enter a monster battle tutorial now, and will have the battle mechanics explained to you. The instructions are pretty simple, but should still be paid attention to. Keep hitting your opponent with your ranged skills, and you should win this battle with ease. Watch the ensuing scene, and you'll soon be back in the ring area. You will obtain a hefty 1000G. You'll be able to create and train new monsters. MAR. week 1. You can end the meeting after reading the text, and when done, head out and cross the bridge again. Advance to the next week: MAR. week 2. Select your three monsters that you want to do battle with, and you'll be in the Devil's forest. Head straight and a scene will ensue. Touch the nearby vase, and a genie will welcome you to your adventure. He urges you left, and don't hesitate to do what he says. You'll see another vase, and will be directed to open a chest. You will get Water Lv: 1. Head around to the right side, follow the edge. You will come across a gate. Control your monster with the accordion-looking item that your character used to make a fool out of himself with. Direct him to break the gates. Push forward until you see the shadow of a mysterious monster. Nayuta will explain things to you. You'll then be placed into a 3 on 3 battle, which serves as another tutorial. Approach the enemies, and shove them twice, as instructed. After that, follow Nayuta's instructions, and you won't really have much to worry about. Eventually, the battle will be over. After lolly gagging, proceed on in the path you are in. You can ride certain monsters, to get to where you want to go faster. Whatever you chose, move straight and around right, then left where you see some more monster silhouettes. Avoid them and open the chest you see for a Spirit Lv: 1. Fight the monsters if you must, but when you're done, head around, veering to the right, and you'll know if you're on the right track if you trigger a scene. Pick up the exclamation bubble thingy to obtain an item. Keep heading straight, and then make a left. Follow that action with a right, and you'll meet with a mysterious little child. The little whippersnapper will run off, and you'll head back to town. MAR. week 3. Rest up, and such, and exit. Cross the bridge over to the mayor's house. Go back to the devil forest when you're done. (Head into your menu....you know what to so) and break the gates again. Hike on, keeping a pretty left sided path. Fight whatever monsters you want, or not, but tread on. You'll see the familiar path from where you say the child. Make a right when you see the place where you did so last time. When you finally meet up with the kid...only for him to run off again. Make chase. If you move around, slightly, to the right, and then the left, you will find a treasure chest containing an item. From there, move around and head left-ish. You'll see the kid again, but he'll run off, as is his nature. Head straight and around to the right of a thick tree you come across. You'll be in an area with creepy looking trees with faces. Go straight, round the one that blocks your way, and then move right, towards a treasure chest. Head left, then right when you come across a tree. Keep going straight, and you'll soon be in the next zone. Follow the path, and you'll see the little scamp again, just in time for him to run off. Run after him in the direction that he heads to. Keep right, but be weary of monsters. Then take a left when you pass them, then another right, and fairly straight to reach a treasure chest. Head left up the hill, and you'll meet that rude child again. He'll run off, and follow him, keeping left, and generally to the trail of light that's bellowing from the top of the forest. Take a right at the next zone until you pass a tree back with a hole in it. Ignore it, and keep going. Pick up the item from the treasure chest,and then head back from where you came. Keep to the right, generally near the wall, past a vase. Check your equipment on your monsters. Make sure they're in good shape, because you're about to face a boss battle. You'll eventually meet up with the kid. You'll come into a boss battle. It's three on one, but watch out. Use your skills to your advantage. The boss likes to guard a lot, but you should generally have to ranged attackers, and one monster moving to do some close combat. This boss can hit real hard, so you'll want to be careful, and not too cocky. When the boss tries to link to you, don't hesitate to shove him. He can also put status ailments on your characters, so keep your distance and use your strongest attacks. Approach him when he backs off, but keep in mind that he can attack more than one monster at a time, so it may be best to keep a good mix of melee, and ranged monsters. Note that this battle can get difficult fast, and at times, losing your monsters is inevitable. But play things smart,and you should be able to fell this fiend. Don't stay linked to this boss for long, at all. After a constant back-forth motion, you will be crowned the victor. After the touching cut scene that ensues, you'll be back in town, explaining things to the mayor. Read the text, and you'll realize that you're going to be moving to the next city: Grabad. DEC. week 3. You'll enter the industrialized city with a cut scene. ------------------------------------------------------------------------- INDUSTRIAL CITY GRABAD -Chapter 2 ------------------------------------------------------------------------- You'll proceed, as usual, into a meeting, and you can check out the ring when you're done, to see the monsters over there. When you're done gazing at them, advance to DEC. week 4. Get out your scheduler and plan your second show, after you finish your meeting. Now get a-dancing and have fun watching your monsters make complete fools of themselves. Then, on FEB. week 1, a cut scene that includes Tico, will commence. You'll learn that you will able to create Maya-type monsters now. Exit, and move to FEB. week 2. You'll meet a new character in the form of a cut scene. When all's said and done, head out and turn right. Follow that by a left,and then another left. Look for a brownish, metallic gate with the symbol of stairs. Head in there, and proceed down the stairs...all the way down, and then exit out the gate. Go around to the right to a nearby shop with the symbol of two bolts, or whatever they are. Speak with the character you met before. As she stated earlier, she wants you to join a monster battling tournament, so move to next week: --------------------------------------- You can perform in shows, and purchase items from stores as you see fit. The monsters I choose to use may not be the ones that you want to, so if you are struggling at a certain part, you may want to think about setting up your monsters with a different assessment in mind --------------------------------------- FEB. week 3. You'll meet the obnoxious couple you saw in the forest again. What losers. Select your monsters, and teach these fools a thing or twenty. It shouldn't take much to beat these guys, so don't sweat too much. When you've taken them out, they'll frolic off, and a cut scene will continue. Now you'll have another fight to do, but even though you can't win, don't sweat this one either; you're supposed to lose. After your main character goes all emo, you'll watch the scene continue from the tent. When you regain control of your character, move to MAR. week 1. The scene will continue from there. Select your monsters, and formation, and you'll be escorted to the Grabad factory. Stick to the left, ad you traverse this new area. Descend, and then take a right. Head up, and follow the path to an opening. Stick to the left, and if you want to fight the monsters that surround you, you can. You'll approach a lever. Control your monster to push the lever. Doing so will cause a giant bolt to unscrew, and a liquid to drain. Move around the left side, and look out for a screw pole. Pass through, and you may have to do some maneuvering if you want to avoid a huge enemy that takes up a lot of room. Tread on, and take a right, down to the next zone. Take a left, head straight, and then take a right. Descend down the spiral path, and take a quick right at the bottom. Follow the straightforward path left and up a flight of stairs. Move slightly to the left, and then head down, and to the right. Skip two rights, and take a sharp left, in an ascending path. Take a right towards a peculiar mechanism, and control your monster to press the button. This lifts a huge slab from another area in the factory. Head back down from where you came, and then take a right. Take a left, and then follow the path. Take the path that leads down on the left side, and then take an eventual left to the next zone. Take a left, and then head through the opening. Take a slow right, move forward past the pole, and then take another right. Head straight past the arrows, and step on the platform-type-button; you'll trigger some cogwheels, and an abrupt scene. Go back past the arrows, and take a left and move along the cogwheel path that has now stopped. Keep left, following the path, and you'll eventually reach another mechanism. Pull the levers in a way that they form a path. This can get tricky/annoying, but it is pretty straightforward. Move on through your newly created path, and head up till you see mechanical gates with purple painting on it. Move on through to the next path, and look out for the mechanism that whizzes by you. Sick to the left, and quickly move on towards to the next gate. Head straight, and take a right past a vase. You're about to enter another boss battle. This one is with a giant broccoli-looking tree-guy. This boss can pile moves on you, and do some considerable damage, so you should try to hat hard and fast with one monster up close, and bring in the others gradually. His attacks CAN confuse you, so don't hesitate to attack much more frequently than he attacks you. The boss is pretty much stationary, but it has a move that can permit it to regain its health. This boss isn't so hard, so you'll turn it into veggie soup with a couple more successive attacks. After you defeat the boss, you'll watch a fairly important scene, that reveals some answers to your main character. After much conversation, you'll soon leave the city, since your business there is finished. You're moving to Campana. FEB. week 2. What a vast city it is! Watch another cut scene, you've been doing so all this while, so more isn't going to hurt you.....or will it? Nope, it wont. ----------------------------------------- KING CAPITAL CAMPANA -Chapter 3 ----------------------------------------- Another character-developing cut scene will greet you, and once you assume control again, move on to FEB. week 3. A scene will unfold, and since you're in a new city, the most information you can gather isn't a bad thing. Turns out, you're gonna have to go into another tournament. Hmph, figures. After completing your rudimentary actions, such as meeting management, exit out of the tent, and head to town. Turn left, and head up the stairs. Head straight into the next zone, and keep heading straight to the fountain. The character of interest is to the left of the fountain. Speak to said person, and answer yes to his inquiry. When done speaking to him, go on to next week: MAY. week 2. You'll spot the dynamic duo again, boy are they annoying. Don't worry, you don't have to fight them. They will just act stupid, and disperse. Now, you're gonna have to partake in a full on battle with a pretty cool looking monster. Select your best, and get ready. The knights can guard, but it shouldn't be too much of a problem. There can be some heavy hits that can surprise you, but for the most part, take each enemy out individually. The little buggers can attack you, and so guts break. This can be annoying, but they should go down if at least one of your monsters has a steady number of guts points. The battle isn't a hard one, so you'll be done soon. After a cut scene, and a series of unfortunate events, you'll find out what your next objective is. I'd recommend training your monsters to tip top shape. If it takes more time to do so, don't worry, because you'll spend double that time if you lose, and have to do everything over again anyway. You can use your anima points to buy skills, and tricks, so choose what you want to do, and develop your monsters accordingly. JUN. week 2; select your monsters, and get ready to go exploring. You are heading to the March ruins. Control your monster to get to the other side of a platform, and step on the opposite to open up the door. I'd recommend not riding on your monster, because you will have to do a lot of controlling. Control your monster to push a block forward in the next room, then move it to the other side of a platform, similar to what you did in the room before. Doing so (once you step on the other platform)will open up a new path for you to explore. Cross it and head out to the next section. There will be a block puzzle for you to solve. Control your monster to push the first block on the left, up into the corresponding slot. Then the top right block down into the corresponding slot. And then finally, the top left block to the right. A new path will be at your disposal. Head straight, following the path to the next section, and take a left up the stairs. There will be a cut scene. Head up the stairs. To the left of you is a chest. Open it, and then head to the right of the stairs. Take the left, there will be a monster waiting for you. Whether you choose to fight it or not is up to you, but anyway, look around for stairs that go up. Avoid them. Head in the opposite direction for stairs that head down. Pick up any items you find on the way there. Go through the path beyond the monster, and head to the left side to a door. You'll see two blocks that lay in your path. Control your monster to push the left block, followed by the right to the path to fill in some gaps. Walk on through them, and turn right for an item. Then continue on and down the stairs of the initial path. Head right to see two more blocks. Watch out,though, because there is a monster between them. You're better off fighting them. And when you're done, push the blocks to fill the viewable gaps. It's pretty straightforward. Walk on through and head up the stairs. Head through the door for a scene. Now this part can get confusing, but basically, you have to step on the middle blocks to open a path. It's kind of puzzling, but you need to move through the spiral, sun, and star shaped doors to eventually move up a flight of stairs. Head through the door, and continue forward to trigger another scene. There will be talks of the suspension bridge that comes into view. When you assume control of your character, move left, and around to the first door you see. Head through the closest door, and head on through for another scene. Take a right, and control your monster to move into the gap. There will be rotating dangers, so watch out. Maneuver your monster to the switch. You'll lose health if you get hit, but if you take your time, and pay attention to the rotating patterns, you shouldn't have much trouble. Collect the item next to the switch, and exit. Take a right in the next zone, and take a right out the door to the other one. Move on forward, and there will be another triggered scene. Step on the big switch in the middle, and then control your monster to push the block forward. Move on until you see two platforms. Step on the one to the left to make the closest glowing block movable. Control your monster to move the block a bit. Walk through and step on the close switch. Control your monster again to move the other block. Walk on through and step on the nearest platform. Push the block that has just become pushable and step on the switch that waits you. Head out the way you cam and take a right to the door in the up right direction next to the bridge. Walk forward till you see a slab. Examining it will reveal that it has writing on it. Pay attention. Make note of the order that colors are mentioned. You will have to select those colors in that order. When done, a switch will be revealed, so go step on it. Head out the door that you came from and go to the one next to you on the right. Head to, and open the second gated door. Open the gates forward until you can't anymore. Then turn back and head to the right. Open that gated door to continue on to a switch. The bridge will finally be crossable, and so leave. Cross the bridge, and keep heading straight until you trigger a scene. You're now about to fight in a fierce boss battle. Prepare your monsters, (make sure they're your strongest) and power up at the start of the match. There's not much to say here in terms of strategy, besides use your best moves. Watch out, though, for he hits very hard. He's got about 1771 hp, so that will gage how much damage you need to do. He can attack more than one of your monsters at a time, so it's best to send one up close and personal, and pummel this guy, while that others slowly make their way to him. Some attacks of yours may not do damage. This boss is tough, so do your best. You're a monster breeder, right? You've got to be up to these kinds of challenges. And if you're not, I suggest you make your monsters a little stronger by battling, and equipment before undertaking this boss. Eventually, this big guy will go down, and a cut scene will ensue. There will be many events and people you will see, and you'll even get a new companion in your adventure. You are heading to the next town, so prepare for what's in store. ----------------------------------- TOUNGE BOOL -Chapter 4 ----------------------------------- When all's said and done, you'll have to put up a performance, which means more embarrassing dancing. FEB. week 1. Now that the show's been taken care of, a cut scene with Tico will pop up. After that family reunion of a cut scene is over, skip along to FEB. week 4, when you are done with your necessities. After another dramatic cut scene, scooch on over to MAR. week 3. Yup, another scene. The characters will beat about the bush, but you know you've got some battling to do, so don't expect to do anything out of the ordinary. Exit out, and head to speak with the girl from the cut scene. There will be two ways to get to your destination: through Sand wells on the left, and Red Orca on the right. Take the left path. Head down the stairs, and through the gate with the red banners. Head all the way up the stairs and into the house. Go to the left and speak with the girl. Answer yeas to her question, and then advance time to the next week. MAR. week 4. There will be a cut scene that introduces a familiar face. After your main character stops feeling sorry for himself, you will be thrown into a monster battle. Get your troops ready, and get ready! You ARE supposed to win this time around, so don't get discouraged. I trust that your monster selection, and skills should be sufficient, so prepare. The battle will be much easier than last time around, so you should be done in no time. After your brief joy session, all hell breaks loose, and you'll soon be tasked with chasing down the opponent you just beat. MAY. week 3, select your monsters. You will be transported to Timpano Desert. This means that more will be in your way to explore. Head on straight for a little bit, and a cut scene will present itself. Head straight and left, till you see a shadowed opening. Move through it, and down some broken structures to open up a chest. Head back from the beginning, and to the right this time. You will see a big clearing, and a cut scene will ensue. After seeing a peculiar character scuttle off, head forward, avoid or fight the monster in your way. Keep moving, and there will be another scene. After meeting the ever-so-annoying duo again, you'll scuffle off. Keep moving. Dodge the weird, tornado-like things in the clearing that you come across. Move on forward into the next section for yet another scene. Take a right, head up the stairs, and then take another right. Then a left. Move forward past the monsters, and continue with a left. Take a left past the monster, and head down. Take a right, move forward, and then take another right. After the scene, head back and take a left. Keep moving back from the directions you came. On your way back, you will discover a previously impassable area, now passable. Head on through, and keep going straight until you see a chest. Open it, and then move back and take a left. There shall be another scene. Take all the monsters out, and then head on through. Take a left up a flight of stairs. Keep going until you come across another scene. BOSS BATTLE TIME!! Get your best, and prepare for the third battle with this lady. You got your work cut out for you, but it is pretty beatable. The boss has about 2100 HP, so you should be able to gage how many attacks you need to do. The battle itself doesn't have any new additions that make it worth mentioning; just do what you've done before to beat the other bosses. After beating the boss, and watching the cut scene, you'll soon realize that it's time to head out again. When you're done with everything, you're gonna move to the next city; Conga Conga. --------------------- CONGA CONGA -Chapter 5 --------------------- After a myriad of dialog in the form of a cut scene, you'll assume control of your character again. Move to the left side, look for a white cat-like creature and speak with him. You can enjoy the sights of the new city if you'd like as well. Then move along to the left, and open a gate. Head straight to the next section. Move to the left area, and open another gate. Walk on through to a hut, and move inside it. Look for a huge lady and speak with her. After small talk, move to the next week. OCT. week 3. Move talking. Sheesh. Anyway... NOV. week 2. watch another scene. You'll be moving on to Maomao Jungle. Take a right, then a left, then straight and left. Pick up any items you find on the ground. Move around to the left, and then right past some huge trees. Move right past an overhanging tree. Take a left, and then a right. Move through the opening, and head right, and around. Then go straight, keeping right to the next section. You will see a figure in the distance. Move towards it, and commence conversation. There will be a scene. Challenge the dude to a battle, and kick his arse. You've got a lot of experience in posterior kicking, so this shouldn't be too hard. Then watch the scene. The guy disappears, and so head back and right to see him again. Watch the scene. When done, turn back and go straight. Take a right. Cross the second bridge, move forward, and take a left at the next bridge. Examine that structure that you've seen before. After the scene, head back to the guy. Go back and take a right until you see the guy again. Answer that you can't, and the prepare for battle. The fight isn't that hard at all, and so when you're done, you'll have some words for the guy. Move forward after acquiring a feather from the guy. Walk forward and take a left. Follow the path and take the nearest left. Go straight and right. There will be a scene. Walk forward to the next section, and step on the bridge. Walk on, towards a cave-like area. A scene will commence. You've got a very difficult boss battle on your hands now. This boss can attack multiple monsters at a time, and can gain guts from your attacks. It is a force to be reckoned with. The HP is in the low to mid 2000s, but your main focus is to have most, if not all of your monsters alive at a time. A little luck could help, but for the most part, heavy damage will help you win this battle. There will be a lengthy cut scene. And then you will move to the next city. ------------------------ HOME VILLAGE OF TOCHIKA -Chapter 6 ------------------------ OCT. week 1. After the scenes of dialog, and week turning, another scene will commence after OCT. week 3. You're gonna have a show to put up. Yup. More making a fool out of yourself. JAN. week 3. a cut scene will ensure, and soon, you'll head to the tricky dungeon, Cave of Tukuyomi. After the brief cut scene that ensues, head straight and follow the path past the vase. You will see an individual in the near distance. He is the first monster trainer. You will see Dotty in the scene that comes up, but you will have to fight the monster trainer by yourself. Select your monsters. The battle isn't very hard. You'll be done before you know it. A scene will be your prize. The place is very difficult to navigate, due to its size, and the amount of hallways, so I suggest doing some free exploring to pick up items, and make your map a little more helpful. Use your map whenever you can, and though it may take a while, it is manageable. You'll eventually come across the second monster trainer. The battle isn't excruciatingly hard either. When you're done, and watch the scene, follow your map, and you'll notice that the third monster trainer is nearby. When you find out who they are, and watch the scene, prepare to battle. You can take this battle easily if you aren't careless, though it isn't as quick as the previous two battles. After the scene: FEB. week 1. You'll be back out of the cave. After the cut scenes that come up, you'll be back in the cave again. Start walking through, and take the left path. Your map should be used to keep you on the right track. Stay, mostly to the left, and keep referring to your handy little guide. Walk on through. Eventually, you'll fight some monsters, and meet a familiar face. The cut scene will commence, and some crucial information will be revealed. After that fiasco, you will be brought back home. MAR. week 1. More cut scenes will make way to your television screen, and soon, you'll gain control of your character. Finish the meeting at your leisure and more over to MAR. week 2. You'll watch an scene, and more on to your third coming into the cave. Move through the area you went to before, and keep consulting your map, and move through. You'll stumble on both unfamiliar territory, and a cut scene. Good, now for some action. Don't worry, this boss is a push over compared to what you've faced in the past. You could even beat it in less that two minutes. As expected, you'll have a cut scene to contend with. And just when you think it's over, you'll be transported back home to endure more cut scenes. The good news, though is that you're about to go to the next town. You're gonna be moving to the world of warp. --------------------- WORLD OF WARP -Chapter 7 --------------------- APR. week 1. You're now in the final part of town. Yup. That means the end is near. It's been a good run, eh? Wait, wait, hold up. We're not done yet. Start off by embarrassing yourself in a circus show. You're used to this kind of thing, so hate it or love it, you know what you have to do. JUL. week 3. At your leisure, end the meeting and move to the next week. JUL. week 4. Watch the scene, and you'll soon realize that you have to start adventuring. The place of adventuring? Castle of Warp. Walk forward, and head right or left into the next area, up the ascending path. Move into the light to the next zone. Take a left, and walk on as you hear the eerie piano music. Pick up whatever items you come across. Keep trekking, fighting or fleeing from whatever monsters you want to. Open up the item chest at the end, and then walk back and take a right to the next section. Take a left into the doorway, and watch a cut scene unfold. You'll basically have to move blocks to form a stairway for you to cross. It can vary, so I suggest moving the blocks, and then walking up to have the view change. When the view is changed, you'll be able to get an aerial view or where to go, and what blocks to put where. When you move up the path you make, you can control your monster to push blocks in your way. Though, this part can be time consuming when you're not on the right track. When you're done, touch the strange light, and read the text. Walk down the path and head out the exit that is closest to you on the left side. Skip the next room on your left, and walk through the next one. Another scene will commence. You have another puzzle to solve. Push the first block left, and then walk on, turn the view to push the second one left as well. Push the other blocks until you see a hole in the ground. Walk through the next path and touch the light. The same thing that happened before will happen again. Walk all the way back, and exit. Head through the next doorway to the left. Another scene and puzzle will wait for you. Walk forward straight through the door frame, then take a right. Go straight through the third door frame. The monster next to you will try and catch you, but you can outrun it if you so choose. Take a left into the door frame past the treasure chest. Touch the final light. Walk back through, take a right, go straight, take a left, and head straight. Step on the platform in front of you. Head through the doorways. Yup, you have to defeat the monsters to continue. I have faith in your abilities. I hope you selected good monsters. This is the final place, so you probably have. When the last monster goes down, head back to the main place, because something has triggered. Step on the main platform. Head forward to trigger the cut scene. You're gonna have to have another battle with Daja. Because this battle isn't anything new, you have the benefit of knowing how to win this battle. And even if you didn't, the battle shouldn't be too hard. After a pretty pivotal cut scene, you're out of the castle. AUG. week 4. After the complimentary cut scene, you'll be back-where? Why, the castle of course. You're going to have to walk all the way back where you came. Bummer. Any hoo, do so. When you're back at the place of your last battle, move forward right through to the door frame. Walk through the trippy path, and exit. Gather your monsters. The battle will begin shortly. I hope you brought along good union combos. A cut scene will commence. Now, though this is the final boss, believe it or not, it's not too hard. Just play it smart, and you'll be bound to win. You'll face off against Moo. A behemoth of a creature. Well, if he wasn't, he probably wouldn't make for a good boss, now would he? He should be down before you know it. Now, he may be down, but he's not out. After the self explanatory cut scene, you'll fight him again, though he'll have a little more oomph, this time. He'll take a lot more time to go down, and you need to be a little more careful this time around. Keep your distance for the most part, though, and you should be all set. This battle's in the bag. Watch your award- the cut scene. You deserved it. When you head home, more scenes will continue. How sad it is... to see the characters go-*sob*, I'm okay. I'm -o-okay. FEB. week 3. Watch the conclusion. Congratulations. You've beat the game. I knew you could do it. I mean, if I didn't I wouldn't say I did, right? Any way, I thank you for using this guide, and hope that it helped you. Toodles!!
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